Explanation
TO plan for this I had to figure out what the of things were going to be needed to create for the bunker as well as a location – which would help with the design of the bunker as its textures. throughout the production I looked at multiple places that could help me in creating the bunker that I wanted to create as a final product.
Description of the project
The project was to create a bunker that was based within the Napoleonic era but in an alternative universe where Napoleon has found a power sours (caller the Teserrac). So the bunker has to be in a war type state as well as looking as if it is from the late 19th century.
What were my goal and expectations?
My goals and expectations for this room was to have a complete room with at least 7 different assets within the room that entail a story of what is going on in the environment and within the story.
What did I find challenging, different and interesting about the media project?
Within this media project I didn’t really find much challenging because most of the things i already knew how to do them, but there was one thing that I found exceptionally challenging and this was: making things look like they are from the time of the Napoleonic war and make them look like they have been within a war type environment.
Who is your ideal target audience?
My target audience for this game that I was going to be creating was for the age range 15+ which meant that we could hit all of the age ranges and make our product the most effective selling point.
Why should the audience see/listen to/use my media product?
I think that the audience should look/ listen to my product is because it shows what would happen in a different universe if Napoleon did manage to take over Europe.
How did your creative decisions help communicate message?
My creative decisions that I made helped me communicate my message by making my environment easy to read and depict a story off of the surrounding area. some of these decisions were to create a surrounding area that has a few items placed around that tell the player a story of what has happened within the bunker as well as above the bunker too.
Unit 5 (LO3.1):
What audio problems did you encounter during the production?
Some of the audio problems that I had with the media project was making the sounds seem authentic and not too clean as they would be in our time. Another problem was present time sounds getting to the recording which messes up the whole audio track.
There was a little challenge in getting the sounds to be accurate to an original gramophone recording which did take out some of the authentication due to the lac of higher tones as there would be in a gramophone recording. However, next time I am going to focus on making the sound as close as possible to an original sound.
What did you do to solve Audio based problems?
To solve these Audio based problems I found the out what type of equipment would have been used around the time of the late 1900’s this was such devices as the gramophone which had a rather distorted sound to it which helped me in creating such a similar sounding effect using bubble wrap and other items.
How effective was your final outcome in solving Audio based problems at the end of your creative media project?
At the end of this media project I found that many if not all of the audio had been made better and many were done really well and they almost identical to what they would have sounded like if they were really came from a gramophone (very Authentic).
How could you make this better?
Next time to make this better I could do more research into what they would have sounded like to make them sound more authentic. As well as this I could record more sounds that could make the audio sound more distorted and older.
What audio skills have you learned during this project and how can you develop them further for your FMP?
Throughout this project there hasn’t been a whole lot that I have learnt from because most of the skills that I used i have already used in the past with the other project. but I could further my skills for my FMP by using all of the tolls and finding out which one of the tolls would best create the sound that I am looking for.
Unit 6 (Lo3.1)
What visual based problems did you encounter during the production and post-production process?
Some of the visual based problems that I encountered whilst trying to create the games layout was how things would have looked like back within the time period the game was set within.
After t was complete some of the issues that I saw was that the textures and/or objects didn’t look authentic enough.
What did you do to solve visual based problems?
To solve these visual based problem I did some primary and secondary research and looked at the different types of textures that were used back in the time period and gather the correct textures that i would need to recreate the look of the items that would have been around in the late 1900’s.
How effective was your final outcome in solving visual based problems at the end of your creative media project?
At the end of my creative media project the visual based problems weren’t up to the standards I hopped they would be when I finished completing then. This was not down to the fact of referencing but purely down to the fact that using UVW mapping isn’t one of my strong points and I couldn’t make them look as authentic as I’d liked them to look.
How could you make this better?
I could make this better by inhansing my skills in creating textures that would suit the environments that I am creating and putting more time into creating the textures to make them look more authentic and like they belong in the environment that they are put within.
What visual based skills have you learned during this project and how can you develop them further for your FMP?
I can improve these skills by taking more time in creating the textures for my objects as well as try to take more time in perfecting the creation of the 3D models that I will create for my environment (Not to be so worried about the tri count)
Unit 7 (Lo3.1)
What Interactive-based problems did you encounter during the production and post-production process?
Some of the interactive based problems that I encountered was that when I had to gather reference images of the location that I was going to use it was difficult to do because of the weather that we had was rather poor which made it difficult to do drawings as well as take some pictures.
What did you do to solve Interactive problems?
To solve these problems I looked at the times that the weather would be nice enough to do some drawings within as well as “let go” more as I drew and created some of my Interactive-based tasks.
How effective was your final outcome in solving Interactive-based problems at the end of your creative media project?
As a result I didn’t have much of a reference to go from when creating the room on the bunker, and it meant that I didn’t know the correct layout of a bunker – first hand experience – making it difficult to create the rooms layout.
How could you make this better?
I could have made this better by creating more time on my behalf to gather the correct images and drawings that I needed to help as references for my Media project.
What Interactive-based skills have you learned during this project and how can you develop them further for your FMP?
I can improve these skills by allowing more time to have days out where I could gather images as well as drawings to capture the idea and concept of the location that I am creating. As well as this allow more time to perfect these skills.
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